Entries by TRAVSONIC

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Planning Your Film’s Audio for Festivals, Getting the Best Results

Film festivals provide an ideal platform for indie filmmakers to showcase their works and compete for recognition. In this competitive landscape, having top-notch post-production can make all the difference. A well-crafted soundtrack that is mixed professionally can immerse viewers deeper into the narrative and leave a lasting impression. Whether it’s capturing the subtle nuances of […]

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What is Waves Online Mastering? AI-powered Audio Tools

For decades, Waves Audio has been renowned for its innovative audio plugins. It all began in 1992 with the introduction of their first audio plugin, the Q10 Paragraphic equalizer. Another achievement from Waves’ successful first decade is the development of the L1 Ultramaximizer. This plugin continues to be widely used as a staple for audio […]

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The Importance of Having a 5.1 Mix for Film Festivals and Home Entertainment Releases

Film festivals showcase the best and most innovative works in the world of cinema. As a filmmaker, you may find yourself wondering if having a 5.1 mix is even necessary to have your film screened at these prestigious events. While there is no one-size-fits-all answer to this question, it is essential to understand the significance of audio quality in enhancing the overall cinematic experience. In this introduction, we will explore the importance of a 5.1 mix in film festivals and why it can be a valuable asset for your film’s success on the big screen.

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TravSonic Develops Sound Effects For Artlist.io

TravSonic Studios has been known for creating engaging sound effects for film, radio, and broadcast for decades. Now the company has opened its newest SFX library to the public to use for their projects through Artlist.io, a Royalty-free music, SFX, and stock footage website for content creators. Aaron R Reppert the founder of TravSonic directed […]

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How does video game audio differ from film audio?

Game audio and film audio have a lot in common, but they also differ in many ways. The way sound is used in games has to take into account the player’s actions, while film audio has a more linear structure. Additionally, game audio often needs to be dynamic and adaptable to different situations, while film […]